Victoria VROctober Recap: Magic Madness Leaps Ahead with New Arenas, Cross-Platform Play, and More!As we waved goodbye to October, it’s time to reflect on the dynamic progress we’ve made with Magic Madness. This month has been all about…2d ago2d ago
Victoria VRConcept Art: Bridging Creativity, Functionality, and ImmersionConcept art is an essential part of game development, shaping the early stages of a game’s design by establishing its visual style and…Oct 19Oct 19
Victoria VRHoudini: The Power Behind the Environments of Victoria VRIn this article, our team delves deeper into the versatile world of Houdini, a powerful tool widely used in the VFX industry and…Oct 13Oct 13
Victoria VRSeptember Recap: Major Updates to Magic Madness and BeyondThis month brought significant developments across all Victoria VR projects. In Magic Madness, we introduced new arenas, added fresh skins…Oct 1Oct 1
Victoria VRThe Meta Conference: Proof That Victoria VR Is Leading the FutureThe recent release of Meta’s Quest 3S reinforces our belief at Victoria VR that virtual reality (VR) is the future of everything. With…Sep 26Sep 26
Victoria VRProgress Report: Roadmap Update for Q2 & Q3As we reflect on Q2 and Q3, we’ve made significant progress despite a few delays. Our team remains fully committed to delivering the best…Sep 25Sep 25
Victoria VRPlaytesting: The Unsung Hero of Game DevelopmentTesting is one of the most crucial parts of the development process. While development follows a specific plan and given specifications…Sep 7Sep 7
Victoria VRCreating Landscapes for VR: The Importance of Balancing Visual Fidelity and PerformanceAug 25Aug 25